The Story
“Hold still. I’m rearranging your priorities.”
- Description
- Details & Lore
- Resources & FAQ
Jarl doesn’t fight with brute force. She does battle with decisions. A glance from her glowing eyes and a warrior’s intent bends sideways, redirected into the nearest shape the mind can justify. The enemy still gets to act. Just not how they wanted.
Mind Blast is the visible part of her work—clean psychic force at range—but the real damage comes after. A Goaded champion spends their next activation feeling the leash tighten, forced to strike at whatever target Jarl has arranged to be closest. Mind Drain is a ticking bomb, forcing the opponent to take action whether they want to or not.
When Jarl fights with allies, she becomes a conductor. A Troll lumbers forward, a Defender digs in, and Jarl tugs the rhythm into place. Choreograph drags the frontline toward her like a magnet, keeping it moving and safe, turning positioning into an act of obedience.
By the time Puppet Strings enters the equation, the battlefield feels smaller. Escape routes close. Clever placements fail. If you planned to cheat movement outside your activation, Jarl has already noticed, and she’s already said no.
When assembling, only use cyanoacrylate glue (medium viscosity, for best results) as other glues may damage the material.
JUDGEMENT PLAYING CARDS
For the latest version of the rules and for rule FAQ's: Hall of Eternal Champions FAQ

Details & Craftsmanship
Every detail has been carefully considered to bring you the perfect product.
Description
“Hold still. I’m rearranging your priorities.”
- Description
- Details & Lore
- Resources & FAQ
Jarl doesn’t fight with brute force. She does battle with decisions. A glance from her glowing eyes and a warrior’s intent bends sideways, redirected into the nearest shape the mind can justify. The enemy still gets to act. Just not how they wanted.
Mind Blast is the visible part of her work—clean psychic force at range—but the real damage comes after. A Goaded champion spends their next activation feeling the leash tighten, forced to strike at whatever target Jarl has arranged to be closest. Mind Drain is a ticking bomb, forcing the opponent to take action whether they want to or not.
When Jarl fights with allies, she becomes a conductor. A Troll lumbers forward, a Defender digs in, and Jarl tugs the rhythm into place. Choreograph drags the frontline toward her like a magnet, keeping it moving and safe, turning positioning into an act of obedience.
By the time Puppet Strings enters the equation, the battlefield feels smaller. Escape routes close. Clever placements fail. If you planned to cheat movement outside your activation, Jarl has already noticed, and she’s already said no.
When assembling, only use cyanoacrylate glue (medium viscosity, for best results) as other glues may damage the material.
JUDGEMENT PLAYING CARDS
For the latest version of the rules and for rule FAQ's: Hall of Eternal Champions FAQ






